THE FIRST BERSERKER: KHAZAN - UMA VISãO GERAL

The First Berserker: Khazan - Uma visão geral

The First Berserker: Khazan - Uma visão geral

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General Khazan is a little like Guts, actually—at least in the fact that he says very little—and this is a revenge story after all. It's got some fun twists and turns, and I'm sure it'll be enjoyable for Dungeon Fighter Online fans, but Khazan is too damn flat and unexpressive as a protagonist for me.

24 por marçeste de 2025 por André Custodio À medida que a comunidade souls Vive Ainda mais viúva usando a carência por novos Dark Souls e utilizando este abandono de Bloodborne, seus olhares se voltam para os títulos originais que vêm dando as caras nos últimos anos.

Quem gosta do um souslike mais “tradicional” provavelmente não vai apreciar tanto este fato do de que não há 1 Bastante mapa interconectado de modo a explorar.

Esses problemas do balanceamento impactaram bastante negativamente na minha gameplay, felizmente são coisas simples por se resolver utilizando um patch futuramente, mas Teimavive cá este aviso por qual certas partes do jogo não parecem justas utilizando este jogador.

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A clara inspiraçãeste para isso foi Nioh, qual também utiliza 1 sistema bem semelhante, contudo isso tira 1 pouco do charme do 1 Souls e a graça do explorar 1 mundo interconectado e parecer caminhos bem escondidos entre as áreas.

If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.

The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”

The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.

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It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.

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